Post by faenut on Sept 11, 2011 14:43:53 GMT -6
Over the turns the people have thrived, and more and more crafters and families have broken away to inhabit the land of the West. Granted, it's now the 11th Pass. Since the beginnings of the Western Continent things have become rather sophisticated. There's three Holds and a Weyr fully established in the Western Continent now after around 300 turns. The establishments of the Western Continent have seen their fair share of natural disasters already. Crask Weyr, through all it was stalked up against, has survived and flourished admirably. Famines, diseases and strife has run rampant, but the Weyr, and the Continent, is ever growing and present.
The Sr. Weyrwoman of Crask Weyr and her Gold, Nurmenth, have through the past fifty turns been unable to provide the Weyr with another Gold. That is, until now. The Weyr is fresh out of a two-turn run with an epidemic that caused sickness, one particularly deadly to the elderly and the infants of the Weyr. As if that wasn't rough enough, Threadfall has been consistent and dangerous. With the Weyr's health back on track and a large clutch on the Sands, many of the members of Crask think it's a brilliant sign of luck that one of the large egg is a mottled gold. What is unfortunate is that that disease did take a particularly hard hit on the Weyrwoman, since she was a bit, ah, older of age. The Weyrwoman is of failing health, and all that's keeping her and her Gold from betweening is the prospect of seeing that this clutch ends well.
Many of the Weyrbrats have been complaining of night terrors and bumps in the night, scary shadow demons that call out and sing. Is it anything worth paying attention to? Perhaps it's just coincidence, but these rumors have been floating around the Holds as well.
All three of them.
WE ARE
‣ brand spankin' new
‣ a little bit crazy
‣ possibly introducing some mutations
‣ roasting a dragon clutch on the sands
‣ looking for all sorts of characters
‣ harboring some nightmare creatures
‣ brand spankin' new
‣ a little bit crazy
‣ possibly introducing some mutations
‣ roasting a dragon clutch on the sands
‣ looking for all sorts of characters
‣ harboring some nightmare creatures
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